Playable walk demo.
Twin Culm
- What
- Third-person bamboo grove. Torii to shrine. Sakura petals, a pond with koi. Presence only.
- How you play
- WASD walk. Mouse look. Esc releases. M mute. Click the canvas to capture the mouse.
- What is new
- One hand-laid scene. No co-op, bosses, or puzzles this pass. Guest. Refresh resets.
- Status
- Playable walk demo.
More — design fields
Pitch
Two bound wanderers clear a sealed bamboo shrine together. This demo is presence only — Village Edge through a bamboo corridor to a small shrine in one hand-laid scene.
Fantasy
A quiet walk into Raygeas bamboo awe before the co-op verbs arrive.
Pillars
Hand-laid diorama. Third-person presence. Golden-hour bamboo + sakura.
Core loop
Enter → walk the path → feel the grove → leave. No gather, no fight this pass.
Session
One to three minutes. Desk first.
Look
Greens, sakura pink, teal shrine accents, golden-hour amber. Fog in bamboo.
Tone
Quiet awe. No Pew neon. No Kenney mash.
Verbs
WASD. Mouse look. Mute.
Fail / extract
No fail. Bounds soft. Refresh resets.
MVP slice
Live. Torii, bamboo corridor, temple, pond + koi, sakura petals, 2–3 NPCs.
Out of scope
No co-op. No bosses. No puzzles. No procgen terrain.
Steal
Raygeas bamboo light. Family click-to-play overlay.
Leave
Other studios' shrine IP and neon arcade beds.