Playable. Refresh wipes the walk.
Gather
- What
- Third-person woods. Walk, chop, mine, stash a chest.
- How you play
- WASD walk. Mouse look. Hold F on a node. 1–8 tools. I bag. M map.
- What is new
- Guest only. Spaced trees. Fog uses cheap cards, not a full far mesh.
- Status
- Playable. Refresh wipes the walk.
More — design fields
Pitch
Seeded top-down farm. Click a node. One drone loops one resource. The hook is handing the work off.
Fantasy
A keeper who starts a loop and watches the count rise.
Pillars
Hand-off. Seeded field. One resource at a time.
Core loop
Click node → haul → assign drone → watch the count → roll a new seed.
Session
Three to eight minutes. Desk first. Phone still works.
Look
Top-down low-poly 3D. Chunky mass. Stand-in meshes until a sheet locks.
Tone
Quiet industry. Void HUD. No grind voice.
Verbs
Click. Assign one drone. Set seed. Twist density, relief, mix.
Fail / extract
No fail yet. Reset is a new world. Spend / extract is later.
MVP slice
Live. One field, four node types, one drone, seed plus three dials.
Out of scope
No belts. No combat. No second building. No accounts.
Steal
Satisfactory: one worker that loops, then more.
Leave
Their planet, belts, and brand.