Playable. Designer desk is later.
Token Junkies
- What
- Third-person industrial garden. Dash, wall run, interruptible grapple. Tokens feed charging docks. Walk the well to the next seeded map.
- How you play
- WASD move. Mouse look. Space jump / double jump. Shift dash. C pound. Hold RMB or Q to grapple — any other legal action cancels. F charges a dock. Esc releases the mouse. Pound skips the drop-in.
- What is new
- Three named maps, new layout each seed. Guest only. Refresh wipes the line. No login.
- Status
- Playable. Designer desk is later.
More — design fields
Pitch
Third-person parkour through rusted gantries in wet greenery. Dash, wall run, interruptible grapple. Tokens feed charging docks. A standing well walks you to the next seeded map.
Fantasy
A charge-pack bot who banks junk cells into docks that should not still be on.
Pillars
Cancel any legal move. Instant ground input. Three seeded maps. Tokens are the gatherable.
Core loop
Drop in → run → grab cells → charge a dock → walk the well → next map.
Session
A short line. Perfect clear around two minutes. Desk first.
Look
Night industrial garden 3D. Teal rim. Magenta wells. Industrial biped, no face.
Tone
Fast. Cyberpunk grunge with nature mixed in. No brand on the docks.
Verbs
WASD. Jump. Dash. Pound. Grapple. Charge. Walk the well.
Fail / extract
Fall respawns at the last charging dock. Energy stays. Refresh wipes.
MVP slice
Live. Three seeded maps, charging docks, standing well, guest only.
Out of scope
No login. No designer desk this pass. No NVIDIA name or mark.
Steal
Anime parkour cancel windows. A charging dock as a score sink. A well as a map gate.
Leave
Other studios' cities, sky gates, and grappling toys. Their logos.