Not playable.
Sporeweave
- What
- Co-op extract into a living biosphere. Town stays. Run loot dies.
- How you play
- No demo yet. Notes only.
- What is new
- Concept. Hypha is the combat probe.
- Status
- Not playable.
More — design fields
Pitch
Co-op isometric 2.5D extraction grinder in a living biosphere. Shared fungal town. Short proc runs. Seeds mutate the field.
Fantasy
Symbiotic explorers who seed chaos, then bring order home.
Pillars
Town is safe. Runs are short. Seeds change the room.
Core loop
Leave Grove → fight / seed-mutate → extract on a root → spend seeds on town → go again.
Session
Ten to twenty minutes per run. Hop in/out. 2–4 players later.
Look
Colorful isometric 2.5D. Low-poly glowing organics. Greens, oranges, reds. Wondrous, not horror.
Tone
Wondrous reclamation. Growth versus wild peril. Personal co-op, not a live-service pitch.
Verbs
Slash. Lash. Staff shot. Seed-shoot as overlay. Extract home. Upgrade a station.
Fail / extract
Die = lose the run haul. Grove stays. Crystals can shatter if the extract fails.
MVP slice
One fixed Nexus Tree hub. One fungal cave/swamp zone. Three weapons plus seed overlay. No netcode. Solo first.
Out of scope
No Unity rewrite in this hub. No fancy netcode in the first slice. No seasonal live-ops. No horror skin.
Steal
NRftW Sacrament-style shared town. Risk of Rain 2 / Hades run shape. Mutation as the toy.
Leave
Their hubs, gods, and pixel crowds. Do not rebuild Sacrament.