OboGames

Not playable.

Sporeweave

What
Co-op extract into a living biosphere. Town stays. Run loot dies.
How you play
No demo yet. Notes only.
What is new
Concept. Hypha is the combat probe.
Status
Not playable.
More — design fields
  1. Pitch

    Co-op isometric 2.5D extraction grinder in a living biosphere. Shared fungal town. Short proc runs. Seeds mutate the field.

  2. Fantasy

    Symbiotic explorers who seed chaos, then bring order home.

  3. Pillars

    Town is safe. Runs are short. Seeds change the room.

  4. Core loop

    Leave Grove → fight / seed-mutate → extract on a root → spend seeds on town → go again.

  5. Session

    Ten to twenty minutes per run. Hop in/out. 2–4 players later.

  6. Look

    Colorful isometric 2.5D. Low-poly glowing organics. Greens, oranges, reds. Wondrous, not horror.

  7. Tone

    Wondrous reclamation. Growth versus wild peril. Personal co-op, not a live-service pitch.

  8. Verbs

    Slash. Lash. Staff shot. Seed-shoot as overlay. Extract home. Upgrade a station.

  9. Fail / extract

    Die = lose the run haul. Grove stays. Crystals can shatter if the extract fails.

  10. MVP slice

    One fixed Nexus Tree hub. One fungal cave/swamp zone. Three weapons plus seed overlay. No netcode. Solo first.

  11. Out of scope

    No Unity rewrite in this hub. No fancy netcode in the first slice. No seasonal live-ops. No horror skin.

  12. Steal

    NRftW Sacrament-style shared town. Risk of Rain 2 / Hades run shape. Mutation as the toy.

  13. Leave

    Their hubs, gods, and pixel crowds. Do not rebuild Sacrament.